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Modifiers

For: everyone spicing up the game. No scripting needed.

Modifiers are ready-made game twists: starter kits, random chaos, buffs, and rule changes. 21 modifiers and 3 presets ship with the plugin, all switched off until you switch them on.

Switch Some On

Open /manhunt and pick Modifiers. Click entries to switch them on and off; the counts stay live. Try gear-dice (random gear), random-mob-spawner, full-leather-kit, or the chaos-mode preset.

Prefer typing? This does the same thing:

/manhunt modifiers setmod gear-dice true

Quick Start

  1. Enable the beef modifier: /manhunt modifiers setmod everyone-gets-beef true.
  2. Start a match: every participant gets 8 steak.
  3. Want 16 instead, or your own kit? See Your First Modifier.

Import from Discord

The community shares modifiers and presets as click-to-copy strings in our Discord modifier forum. Taking one in is one step: open the Modifiers panel and use the import button, or run:

/manhunt modifiers import modifier JMH1D:...

Sharing yours works the other way with export, which prints your own string. See Creating and Sharing.

Make Your Own

Plain Minecraft commands need no scripting: give @p cooked_beef 8 works as-is inside a modifier. Build entries in the GUI editor (create button, top-right of the lists) or straight from chat. Start here:

How Modifiers Think

Every simple modifier runs the same straight pipeline. Here it is with everyone-gets-beef:

1. Trigger fires (runs-on:)
   The match starts (ON_START).
        |
        v
2. Pick who runs
   player: everyone in the match.
        |
        v
3. Run the lines top to bottom
   give <p> cooked_beef 8
        |
        v
4. Done
   Every player holds 8 steak.

Harder mods keep the same shape with busier steps: full-leather-kit runs more lines, regen-on-kill fires on ON_PLAYER_KILLS instead of ON_START, and speedrunner-gapple-on-low-hp adds guard lines (<if>, cooldowns) before the give. Past that point the pipeline grows shared state and reusable blocks; see the advanced flow in Calling Behaviors. One .yml file per modifier under mods/modifiers/, named after its id. Each file has enabled, meta: (name, description, icon, author), and behavior: with numbered blocks. Each block picks triggers under runs-on: (ON_START, INTERVAL, kill and portal events), optional timing, and commands: lists (player, hunter, speedrunner, console, plus cleanups).

Tags resolve to text first, then the whole line runs as one console command. A line resolving to exactly null never runs; a lone exit stops the list. Tags nest inside out, flags hold state (<gflag> match-wide, <pflag> per player), and <if> branches. Dry-run any line from chat:

/manhunt modifiers test hunter give <p> bread

One complete modifier, annotated (mods/modifiers/gapple-comeback.yml):

enabled: false
meta:
  name: "Gapple Comeback"
  description: "Low runners get a gapple every 10 seconds"
  item: GOLDEN_APPLE
  author: You
behavior:
  0:
    runs-on:
      - INTERVAL
    options:
      interval-settings:
        interval: 10
    commands:
      speedrunner:
        # 6 health or less: hand a gapple, else stop the list
        - '<if:"<pstat:<p>,health> le 6","give <p> golden_apple","exit">'
        # only reached on a hit: confirm in yellow
        - '<pmessage:<p>,\<yellow\>Second wind!'