Respawn and Lives¶
For: intermediate admins tuning respawns, lives, and spectators.
Per-role respawn delays and lives, damage immunity windows, and the spectator toolbar.
Respawn & Lives¶
Each role configures its own respawn delay and lives before elimination:
settings:
players:
respawn:
hunter:
enabled: true
delay-seconds: 15
lives: -1
speedrunner:
enabled: false
delay-seconds: 60
lives: 1
When a role's enabled is true, the dead wait out delay-seconds in
spectator mode before respawning; -1 respawns immediately. Delayed
respawns announce to the match when the timer starts and when the
player returns.
Deaths always respawn inside the match: a missing or obstructed spawn pin is replaced with a fresh spread spawn around the cell center (or the start center without cells) instead of dumping the player at world spawn with the vanilla warning. A live bed still wins when its spot is clear.
lives sets lives before elimination (-1 for unlimited). By
default, speedrunners get a single life while hunters have unlimited
lives. Elimination moves the player to the spectator role with the
toolbar; status shows a skull memorial under their former role.
Invulnerability¶
When players are immune to damage outside normal match rules:
on-game-end covers the window after a game ends while end feedback
still broadcasts. none-players covers everyone outside the match
(NONE, AFK, spectators). Command kills (/kill) still go through;
only the pre-start window blocks those.
Spectator Toolbar¶
Spectators get a hotbar toolbar while in fake spectator mode:
settings:
players:
spectator:
toolbar:
controls:
layout: "cp##s###b"
lock-on: true
tp-distance: 25
snowball:
enabled: true
cooldown-seconds: 8
layout maps hotbar slots 0 to 8 (c match browser, p player
teleporter, s snowball, b back to lobby, # empty) and must be
exactly 9 characters. lock-on follows teleported-to players within
tp-distance blocks. See
Spectating for the full behavior.