Settings¶
The plugin provides settings that modify the game flow. This includes things like:
- starting the game only when a speedrunner hits a hunter
- setting participants to adventure mode during the pre-start window
- autostart when enough players join
- custom bartering loot tables for higher ender pearl pulls
- compass tracking settings under
settings.compass - optional grid-based world-engine runs with persistent spiral cell assignment, stronghold random spread, and automatic End resets between matches
- optional nether-structures datapack that boosts fortress and bastion spawn frequency (requires a server restart)
- optional overworld-structures datapack that boosts village, shipwreck, buried treasure, dungeon, ruined portal, desert pyramid, mineshaft, and mesa mineshaft spawn frequency (requires a server restart)
- compass disable-when-nearby that stops tracking when the target is within a configurable flat distance
- compass tracking-distance that limits how far away the compass can track a
player (default
-1for unlimited) - on-fetch-new-cell console commands that run when a new world-engine cell is allocated, useful for pre-generating chunks with plugins such as Chunky
- native
spectators_generate_chunksgamerule is set tofalseduring a match to prevent spectators from generating chunks gamestate-commands.default-commands.disable-phantomsdisables thedoInsomniagamerule during a match so phantoms cannot spawn while players are away from a bed; it is restored when the match ends- friendly fire rules for hunters and speedrunners
- delayed hunter respawn and per-role lives
- start delay for speedrunners (hunters in spectator for a configurable head start)
- alternate win conditions (exit End, survive time, acquire item, reach advancement)
and a lot more!
Compass Given-To¶
Under settings.compass.given-to, you can configure which roles receive a
compass when a match starts (and on respawn):
hunters is enabled by default, speedrunners is disabled by default.
Hunters always track speedrunners and speedrunners always track hunters, as
per the existing tracking logic.
Compass Tracking Distance¶
Under settings.compass.tracking-distance, you can limit how far away the
compass can track a player. When the target is beyond this distance, the
compass shows an out-of-range actionbar instead of pointing at the target.
Set to -1 (the default) for unlimited distance. Any non-negative value
limits tracking to that many blocks.