Settings¶
For: intermediate admins. Every page keeps its YAML blocks and per-feature headers.
Settings modify the match flow, tuned in-game through /manhunt
config or the admin GUI. A fresh config.yml
with every default and comment generates on first run.
This section is split into focused pages:
- Match Start: autostart, the pre-start window, head starts, and reminders.
- Match End: end delay, announcements, and disconnects.
- Compass: targets and the tracking loop.
- Compass Basics: who gets one, the item, names, locks, drops, and distances.
- Compass Refresh: refreshes, cycling, teammates, and the navwand toggle.
- Compass Feedback: actionbar, accuracy, and chat messages.
- Compass Analysis: delays, debuffs, costs, and early cancels.
- Compass Signal: interference, inaccuracy drift, and hotspots.
- Role Roster: resets, colors, and leave destination.
- Fair Play: spawn camping, friendly fire, kill messages, and the wand block.
- Respawn and Lives: lives, respawns, invulnerability, and the spectator toolbar.
- Win Conditions & End Screen: what wins a match and which statistics show afterwards.
- Game Boosts: world generation and loot odds that favor the speedrunners.