World Border¶
For: intermediate admins.
Confinement that keeps players inside their assigned cell. No vanilla border is ever set: every match is confined by its own pseudo-border that pulls stray participants back in (rubber-band). With borders off, strays are removed from the match with a notice instead (auto-leave).
world-engine:
world-border:
enabled: true
damage:
buffer: 5.0
amount: 1.0
start-border:
enabled: true
radius: 10
Players outside their cell snap back to their last inside spot,
recorded every 6 ticks while inside (outside spots are never
recorded). Escapes with no usable snapshot fall back to the edge
clamp, landing a quarter block inside the edge with height
unchanged. Strays also take damage.amount past damage.buffer
blocks of grace. Spectators bypass it entirely, and nothing applies
in the lobby world. The walls render as particle grids; see
Pseudoborder Particles.
Start Border¶
A smaller initial confinement area that expands to the full cell when
the game begins. Only active while both world-border.enabled and
start-border.enabled are true, and only until the match begins.
start-border.radius is the initial confinement radius. The diameter
used is max(this, tp-spread-radius + 1) * 2, so players never spawn
outside it. Set to -1 to use tp-spread-radius + 1 only. Default:
10.