Compass Refresh¶
For: intermediate admins tuning refreshes, cycling, and teammate mode.
How the compass re-resolves its target: automatic and manual refreshes, target cycling, teammate tracking, the idle spin, and the WorldEdit navwand toggle.
Refresh Time¶
How often the compass refreshes its target on its own. Set enabled
to false to disable automatic refreshing. Each holder runs their own
interval, and deviation adds a random plus-or-minus jitter per
refresh, capped at the interval itself.
Right-clicking the compass to refresh it. Right-clicks run on their
own cooldown, apart from the automatic interval, and each click
restarts the automatic interval. Left-clicks never touch this
cooldown: they only browse the snapshot cache. Deaths refresh
immediately too: when a target dies, every unlocked compass in the
match re-resolves at once.
Left-clicking the compass to cycle a manual target lock through the
nearest candidates: cached opponents nearest-first, then last-seen
locations, then uncached players, up to max-targets total (1 to 20).
While locked, the actionbar shows LOCKED and refreshes keep pointing
at the locked target within the min/max limits. Cycling past the last
candidate returns to automatic tracking. Only left-clicks on air or
blocks cycle the lock; attacking an entity does not.
Every refresh snapshots the closest hunters plus the closest
speedrunners (capped at max-targets each), and cycling reads only
those snapshots, so browsing cannot reveal anyone early. When the
last refresh hit a bad signal, cached browsing keeps showing Bad
Signal instead of the snapshots until the next refresh.
scroll-cooldown is the seconds between accepted scrolls; clicks inside
the window are ignored. Set it to 0 for no throttling. With one or
fewer candidates the click quits silently but still starts the
cooldown. Each successful scroll plays a short click, changeable under
sounds.compass.left-click.
Teammate Tracking¶
Shift-clicking the compass toggles between tracking enemies and
tracking teammates instead of cycling a lock. Teammate mode tracks
same-role players with the same distance limits, and the actionbar
reads Tracking teammate .... The toggle drops any manual lock:
switch-cooldown is the seconds between accepted switches; switches
inside the window are ignored. Set it to 0 for no throttling.
The mode is per holder and clears when their match ends. Entering
teammate mode needs at least one teammate; when the last teammate
leaves, holders flip back to opponents automatically. Set enabled
to false to make shift-click lock exactly like a normal
left-click.
Spinning¶
When the compass has nothing to point at, its needle spins by aiming at a dimension you are not in. There is nothing to configure.
WorldEdit Navwand¶
WorldEdit teleports players who click with a compass, which fights the
tracking compass. advanced.misc.interop.disable-worldedit-navwand
(default on) blocks that teleport for compass clicks without needing
WorldEdit installed. Turn it off if you rely on the navwand.