Compass Refresh¶
Quick Start: Pick your goal.
How the compass re-resolves its target: automatic and manual refreshes, target cycling, teammate tracking, the idle spin, and the WorldEdit navwand toggle.
Refresh Time¶
- How often the compass refreshes its target on its own. Set
enabledto false to disable automatic refreshing. - Each holder runs their own interval, and
deviationadds a random plus-or-minus jitter per refresh, capped at the interval itself.
- Right-clicking the compass refreshes it. Right-clicks run on their
own
cooldown, apart from the automatic interval, and each click restarts the automatic interval. - Left-clicks never touch this cooldown: they only browse the snapshot cache.
- Deaths refresh immediately too: when a target dies, every unlocked compass in the match re-resolves at once.
- Left-clicking the compass cycles a manual target lock through the
nearest candidates: cached opponents nearest-first, then last-seen
locations, then uncached players, up to
max-targetstotal (1 to 20). - While locked, the actionbar shows
LOCKEDand refreshes keep pointing at the locked target within the min/max limits. Cycling past the last candidate returns to automatic tracking. - Only left-clicks on air or blocks cycle the lock; attacking an entity does not.
- Every refresh snapshots the closest hunters plus the closest
speedrunners (capped at
max-targetseach), and cycling reads only those snapshots, so browsing cannot reveal anyone early. - When the last refresh hit a bad signal, cached browsing keeps showing Bad Signal instead of the snapshots until the next refresh.
scroll-cooldownis the seconds between accepted scrolls; clicks inside the window are ignored. Set it to0for no throttling.- With one or fewer candidates the click quits silently but still
starts the cooldown. Each successful scroll plays a short click,
changeable under
sounds.compass.left-click.
Teammate Tracking¶
Shift-clicking the compass toggles between tracking enemies and tracking teammates instead of cycling a lock:
- Teammate mode tracks same-role players with the same distance
limits, and the actionbar reads
Tracking teammate .... The toggle drops any manual lock.
switch-cooldownis the seconds between accepted switches; switches inside the window are ignored. Set it to0for no throttling.- The mode is per holder and clears when their match ends. Entering teammate mode needs at least one teammate; when the last teammate leaves, holders flip back to opponents automatically.
- Set
enabledto false to make shift-click lock exactly like a normal left-click.
Spinning¶
When the compass has nothing to point at, its needle spins by aiming at a dimension you are not in. There is nothing to configure.
WorldEdit Navwand¶
- WorldEdit teleports players who click with its navwand item, which
fights the tracking compass.
advanced.misc.interop.disable-worldedit-navwand(default on) unbinds the navwand tool from every player's session on every click, whatever item it sits on, inside matches and outside them, so clicks never teleport. - It needs WorldEdit or FastAsyncWorldEdit installed; without one it does nothing. Breaking blocks with the navwand item in hand keeps working, and the wand rebinds once the setting turns off.
- Turn it off if you rely on the navwand. The selection wand block stays match-only: see WorldEdit Wand.