Respawn and Lives¶
Quick Start: Pick your goal.
Per-role respawn delays and lives, damage immunity windows, and the spectator toolbar.
Respawn & Lives¶
Each role configures its own respawn delay and lives before elimination:
settings:
players:
respawn:
hunter:
enabled: true
delay-seconds: 15
lives: -1
speedrunner:
enabled: false
delay-seconds: 60
lives: 1
- When a role's
enabledis true, the dead wait outdelay-secondsin spectator mode before respawning;-1respawns immediately. - Delayed respawns announce to the match when the timer starts and when the player returns.
- While waiting, respawning players stay inside the headstart restriction sphere around their own validated respawn location; escape attempts rubberband back with a throttled warning.
- Deaths always respawn inside the match: a missing or obstructed spawn pin is replaced with a fresh spread spawn around the cell center (or the start center without cells) instead of dumping the player at world spawn with the vanilla warning. A live bed still wins when its spot is clear.
livessets lives before elimination (-1for unlimited). By default, speedrunners get a single life while hunters have unlimited lives. Elimination moves the player to the spectator role with the toolbar; status shows a skull memorial under their former role.
Invulnerability¶
When players are immune to damage outside normal match rules:
on-game-endcovers the window after a game ends while end feedback still broadcasts.none-playerscovers everyone outside the match (NONE,AFK, spectators). Command kills (/kill) still go through; only the pre-start window blocks those.
Spectator Toolbar¶
Spectators get a hotbar toolbar while in fake spectator mode:
settings:
players:
spectator:
toolbar:
controls:
layout: "cp##s###b"
lock-on: true
tp-distance: 25
snowball:
enabled: true
cooldown-seconds: 8
layoutmaps hotbar slots 0 to 8 (cmatch browser,pplayer teleporter,ssnowball,bback to lobby,#empty) and must be exactly 9 characters.lock-onfollows teleported-to players withintp-distanceblocks. See Spectating for the full behavior.