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WorldEdit

Quick Start: Connect your other plugins.

WorldEdit powers <fill> (cuboid edits in modifiers): full fills, masked fills that only touch chosen blocks, and hollow shells. Without WorldEdit or FastAsyncWorldEdit, fills shrink to plain sets through the Bukkit API with a warning, so mods keep running with dumber edits.

Setup

Install WorldEdit and reload. Nothing JManhunt-side to configure. Running FastAsyncWorldEdit instead (or alongside) lights up the same features.

Verify

Dry-run a fill line from chat:

/manhunt modifiers test hunter <fill:...>

With WorldEdit present it reports the real edit; without it, it reports the fallback. Fill syntax lives in Teleport and Fill.

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