Skip to content

Compass

Quick Start: Pick your goal.

The tracking compass points hunters at speedrunners (and back again), with dimensional tracking, min/max distance, and per-role rules. Every setting below lives under settings.compass.

Quick Start (5 minutes)

Hunters get a compass by default; speedrunners do not. Hand both sides one:

settings:
  compass:
    obtaining:
      given-to:
        hunters: true
        speedrunners: true

Right-click refreshes the target, left-click cycles candidates, shift-click toggles teammate tracking. That is the whole loop; the details live in Refresh. Nothing works during the pre-start window: the needle, the actionbar, and every click stay dead until the game begins, so nobody tracks before the start.

Target Selection

  • The target is a live player of the opposite role.
  • Dimensional tracking means only same-dimension targets count; the compass falls back to the target's last seen location in your dimension, which is handy for finding the portal they left through.
  • Online tracking means disconnects record a last seen location but are never live targets. Respawning players are never targets at all.
  • Players flying a ghost drone are never live targets either: the compass holds their last seen spot from before they entered the ghost and reads away.
  • Ranking: nearest in-range live player first, then a too-close player, then another player's last seen location. With nothing trackable, the needle spins.
  • The compass does nothing while its holder is in spectator mode, and vanilla spectators (admins) get nothing at all.

Next Steps