Quick Start: Lobby Overrides (5 minutes)¶
Quick Start: Run your first match.
One lobby per game mode: each step below pins different settings and mods to its lobby, plus a fancy switcher name.
- You need the ADVANCED lobby world preset (or your own multi-lobby setup), with three lobbies that each have a teleport set. Uses the bundled modifiers and presets only.
- Matches read their lobby's overrides first and fall back to the shared config, so lobbies you never touch keep behaving exactly as before.
- Fancy names live in the lang file, one
lobby.lobbiesentry per lobby id (formatting codes allowed; missing ids showLobby N), the same way playlist names do. Edit your server language file (plugins/JManhunt/lang/en-us.ymlby default). Everything else runs through/manhunt override <lobby> ..., or the lobby overrides screen in the admin GUI.
0. Classic Manhunt (lobby 0)¶
The baseline: no overrides at all, just a name.
Check it with /manhunt prefs switch 0: the switcher should
spell the name right.
1. Vanilla+ (lobby 1)¶
Close to vanilla, plus the gentle buffs from the Vanilla+ preset (everyone-gets-beef, regen-on-kill, fireres-on-nether-enter) and a longer autostart countdown. Presets switch on globally, so turn on the preset's mods for this lobby only:
/manhunt override 1 modifiers set everyone-gets-beef true
/manhunt override 1 modifiers set regen-on-kill true
/manhunt override 1 modifiers set fireres-on-nether-enter true
/manhunt override 1 settings set settings.match.start.autostart.timing.countdown-seconds 60
(/manhunt modifiers lists every mod name. Tune one mod
value to taste with
/manhunt override 1 values <mod> <path> <value>.)
2. Infection Mode (lobby 2)¶
The Chaos preset (infection, random-item-giver, gear-dice), fragile runners, and patient hunters:
/manhunt override 2 modifiers set infection true
/manhunt override 2 modifiers set random-item-giver true
/manhunt override 2 modifiers set gear-dice true
/manhunt override 2 settings set settings.match.start.start-on-speedrunner-damage.delay-seconds 60
/manhunt override 2 settings set settings.players.respawn.speedrunner.lives 1
(Call it <#aaffaa><bold>Infection once winter passes; the
point is that emoji, hex colors, and gradients all work.)
Santa kill lines: while the snow lasts, give lobby 2 its own
self-kill lines in the
message overrides
block of your server language file
(plugins/JManhunt/lang/en-us.yml by default):
overrides:
"2":
game:
kill:
self-lines:
- "<#d42426>ho ho ho'd</#d42426> off the rooftop"
- "got tangled in the <#2a7f3f>christmas lights</#2a7f3f>"
Run /manhunt reload: matches from lobby 2 roll the santa lines,
every other lobby keeps the base pool. Delete the "2" block (or
the whole file section) in January to go back to normal.
Check your work¶
/manhunt override <lobby> settings get(andmodifiers get,values get) prints one lobby's overrides./manhunt override <lobby> clearwipes a lobby back to the shared config;... settings clear <key>removes one value.- Start a match per lobby and confirm each plays by its own rules; the switcher (the empty map in the toolbar) shows all three names in order.
To rotate several override sets through one queue instead, see Rotating Lobbies in 8 Minutes.