Lobby Toolbar¶
Quick Start: Run your first match.
The lobby toolbar replaces your hotbar while you stand in the lobby world: a browser, the cosmetics menu, and a lobby switcher, all locked in place so you cannot drop them.
- Walking in clears your inventory (nothing is kept), and leaving the lobby world, or starting a match, takes the toolbar away before anything else runs, so prizes from modifiers never get eaten by a later clear.
- Turn it on without restarting at
settings.players.lounge.toolbar.enabled; turning it off again removes every toolbar right away.
The four buttons¶
| Slot | Button | Item | What it does |
|---|---|---|---|
| 0 | Match Browser | Compass | Opens the quick-match queue. |
| 4 | Cosmetics | Breeze rod | Opens the cosmetics menu. |
| 7 | Settings | Your head | Right-click for the personal toggles panel (effects and cosmetics visibility). |
| 8 | Switcher | Empty map | Opens the lobby switcher, or hops straight over when there is only one lobby. |
- The items are configurable (
browser,cosmetics,switcher, andsettingsundersettings.players.lounge.toolbar.itemstake material names likeCOMPASS), and the 9-characterlayoutstring moves the buttons:bbrowser,ccosmetics,ssettings,lswitcher,#empty, defaultb###c##sl. - The settings button is
PLAYER_HEADby default, which renders your own head; set any other material to render that item instead, or move thesto another slot. All four item fields accept JMH Icon Data, so a banner, a tinted potion, or a textured head works as a button. -
Right-click the settings button for the lobby settings panel: the
ALL/LOBBY/MATCH/OFFswitch for whose cosmetics you see, theALL/TEAM/SELFswitch for who sees your in-match cosmetics, plus the Earth head that picks your own language (English, Español, Deutsch, Suomi, 中文, Русский, or the server default). The command twins are/manhunt prefs fx [mode],/manhunt prefs visibility [mode], and/manhunt language [en|fi|de|es|zh|ru|default]. -
The switcher lists every lobby that has a teleport set, in order, under its fancy name (the
lobby.lobbiesentries in your server language file, formatting codes allowed, missing ids showLobby N). - Hopping waits out
settings.players.lounge.toolbar.switcher.cooldown-seconds(3 by default). The command versions are/manhunt prefs switch <lobby-id> [player]and/manhunt prefs fx [mode] [player]. - Lobbies carry a
lobby-modein the same file:CLASSICserves the standard playlists,RANKEDserves ranked ones only, and ranked lobbies show a Ranked tag on their switcher entry.
Builders and spectators¶
- Players with
jmanhunt.adminorjmanhunt.editlobbykeep their items: buttons land in air slots only, and an occupied slot keeps the builder's stack while that button is skipped. - A slot holding exactly the deployed button refreshes in place on redeploy, so reloads never duplicate buttons into storage.
- The buttons never lock for them, and clicking a button still works until they trash it.
- Hot reloads treat builders gracefully: enabling the toolbar hands them buttons as above, and disabling it (or leaving the lobby world) clears a slot only when it still holds exactly the deployed button for that slot. Anything they placed, moved, or reconfigured stays untouched.
- Everyone else is handled with force: enabling clears and relocks, disabling strips every button.
- The spectator toolbar is unchanged apart from its four item
materials, now configurable under
settings.players.spectator.toolbar.items.*.