Quick Match¶
Quick Start: Run your first match.
Quick Match is the playlist queue behind the toolbar's browser button (hidden while both quick match and ranked are off):
- The root panel lists the Standard and Ranked categories with
configurable icons (
advanced/playlists.yml,browsersection). - Each category panel starts with a fixed Any entry, then one
button per playlist with the live
N playing | N queuedcounts in the lore hover. The ranked panel ends with your season standing card (Season {season}: {rank} {elo},Unrankedduring placement,---while unknown). - Click a playlist to queue for it; click Any to queue for the best fit of the category. A category holding exactly one playlist joins it directly.
- A category with no playlists answers the click with a warning instead of a bare panel: lobbies serve one side only, so a category defined elsewhere says it is not offered in this lobby (see lobby-mode), and only a category defined nowhere asks you to contact an administrator.
- Open the browser from the toolbar or with
/manhunt prefs quickmatch./manhunt prefs quickmatch joinqueues standard Any andcancelleaves the queue.
While you wait¶
- The actionbar shows your queue time, and once you land in a match
it appends the playlist with its headcount (
Standard 2v2 (3/4)) plus the double-shift hint. While the match counts down to start, the line switches toStarting in {time}. - A specific playlist first tries your lobby's closest non-empty queue, then other lobbies (you never leave yours), then opens a queue in your lobby.
- Any-mode tries your lobby, opens a fresh queue after 20 seconds, then considers other lobbies after a minute, moving you only to closer matches. Queues time out after 10 minutes.
Leaving¶
- Double-shift (two quick sneaks) steps out of the match but keeps searching: specific queues search every lobby once, Any-mode keeps its regular search without reopening. Double-shift again while searching to leave entirely.
- Walking onto a role pad, admin role changes, and going AFK or spectator cancel the queue too.
- Double-shift never exits a queue entered through a pad: step off the pad instead (see below).
Who can queue¶
Roles NONE, AFK, and SPECTATOR (while not spectating a live match) may queue; anything else hears the angry sound with the reason, as do players who are already queued. Parties stay together on one side; for now every party holds one player.
Pads¶
- With
use-padson, standing on a playlist's block queues you for it, and stepping off withexit-clears-roleleaves queues entered through that pad. - White concrete queues standard Any and orange concrete queues ranked Any; each works where the lobby mode offers its category.
- Pad standers see queue joins, leaves, and autostart in chat, with ranked names obfuscated.
Ranked¶
- Ranked queues gate non-empty matches on elo: your average must land near the match average, and the window widens the longer you wait.
- New seasons start everyone at 300; placement mode hides the number
as
Unrankedfor the first 3 games, then ranks run Copper to Netherite by elo. - Decided matches move every member against the opposing average with size and skill-gap shaping, and draws split the point. Seasons last 90 days; rollover archives every rating into history. See Playlists.