Quick Start: Creeper Wings (10 minutes)¶
Quick Start: Monetize your server.
Ten minutes from a blank canvas to green creeper-face wings in the lobby. The same steps make any custom drawing: the PNG supplies the shape, the leaf supplies the particles.
You need a pixel-art editor (Aseprite, LibreSprite, and Piskel all work) or even MS Paint on a white canvas, plus console or file access to the server.
1. Draw the face¶
- Create a 64 by 64 pixel image with a transparent background, or plain white if your editor cannot do transparency (MS Paint works this way).
- Paint the creeper face in any solid color (black is easiest to see): two square eyes and the classic mouth. The drawing colors never reach the game, only the pixel positions do, so pick whatever you like.
Three rules keep the drawing clean:
- Background is anything transparent plus anything white at any opacity: fully transparent pixels, solid white, and semi-transparent white all stay out of the drawing. Only non-white visible pixels become particles.
- Draw at 64 by 64 (or smaller). The engine samples pixel-perfect up to 64 on the longest side, so a 64 canvas needs no quantization step. Bigger drawings shrink to a 64 grid, which softens sharp corners.
- Leave a small margin. The drawing centers itself, and pixels touching the edge can clip against the wing frame.
Save it as creeper-wings.png.
2. Drop it in the tracings folder¶
Copy the file to the server at
creating folders as needed.
- The drawing id is that path without
.png:lobby/wings/creeper-wings. Any id works in any tracing slot, butlobby/wings/keeps wings drawings together.
3. Add the leaf¶
Open plugins/JManhunt/advanced/cosmetics.yml, find
cosmetics: at the bottom, and add a leaf under lobby:,
wings::
cosmetics:
lobby:
wings:
creeper-wings:
enabled: true
meta:
icon: "CREEPER_HEAD"
rarity: "rare"
params:
particle: "DUST"
color: "33CC33"
scale: "1.2"
interval-seconds: "0.3"
amount: "10"
tracing: "lobby/wings/creeper-wings"
scalesizes the wings (0.5 to 3),amountis how many face points each puff draws, andtracingpoints at your PNG.- Ten points every 0.3 seconds keeps a face readable; thin line drawings can drop to 5.
4. Reload and read the console¶
Run /manhunt reload. A typo in the id, a missing file, or
an unreadable PNG warns here and disables the look, while
the rest of the file keeps working. No warning means the
drawing loaded.
5. Equip it¶
- Open
/manhunt cosmetics: Creeper Wings sits in Lobby, Wings, with the prettified leaf name (add aname:anddesc:undercosmetics.names.lobby.wings.creeper-wingsin your language file to override it, as in Creating Your Own). - The wings stand upright behind you at upper-torso height, facing your direction.
If the look is locked, grant and unlock it:
lp user <you> permission set jmanhunt.cosmetics.lobby.wings.creeper-wings true
/manhunt cosmetics unlock lobby.wings.creeper-wings
6. Tune it¶
Stand still, watch two or three puffs, then tweak one
setting at a time and /manhunt reload between tries:
- Too small or big:
scalebetween 0.5 and 3. - Sits wrong:
offset: "0, 0.2, 0"nudges it (x right, y up, z backwards, turning with you). - Face too sparse: raise
amounttoward 20. Past the drawing's own pixel count the extra points just redraw the whole face, so there is no penalty for overshooting. - Flickers too fast or slow:
interval-secondsbetween 0.1 and 60.
When something looks off¶
| Symptom | Cause and fix |
|---|---|
| No wings, console warning | The id, path, or PNG is wrong. Ids are lowercase lobby/wings/creeper-wings, and the file must exist before reload. |
| A shapeless green blob | Stray non-white pixels sneaked in, usually anti-aliased gray fringe around your lines. Turn anti-aliasing off, or flood-fill the background pure white. |
| Face sideways or mirrored | Wings face your direction and flip as you turn. Faces read best drawn front-on and symmetric. |
| Wings inside your body | Nudge out with offset (try "0, 0, 0.3") or shrink scale. |
From here, the tracings reference lists every
slot a drawing fits (floors, auras, trails, compass hands)
and the shared offset, scale, spin, and move
settings, and Creating Your Own covers
rarity, drops, and rank grants for the finished look.